Visual Effects
Click on each for more details, each row is a different project.
Dragon Age and Battlefield
I spent 8 and a half months working as a technical/vfx art intern at Bioware in Edmonton, where I worked on various visual effects and animation tools. More recently, I worked on Battlefield 6 as a VFX Artist, creating destruction effects and set dressing the environment. This work and more is password protected.
Pixelizer
HDRP Lightning Spell

Houdini Smoke Skull
The skull was made by first converting a skull geometry to a vector field, then constraining the smoke simulation inside the vector field, but having the vector field only be strong enough so that there's some smoke that still partially escapes. This creates a more wispy effect instead of just a solid mass of smoke.
About Me
I'm a VFX and technical artist who has a passion for programming! I'm proficient in C# code and Unity development with an emphasis on visual effects. I also have a strong fascination in things like shaders and particle systems as well as programs such as Substance Designer/Painter.

















